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Fallout 76: Once in a Blue Moon
New events and questline.
Event Name
Beast of Burden
Event Type
Public Event
Overview
This patch was the first content I worked on at Double Eleven when I was a Junior Technical Designer. I was tasked with being the sole tech designer responsible for this event. This meant that I contributed in a number of ways: Concepting, pitching, designing, balancing and implementing the event.
Responsibilities
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Initial prototyping and implementation of the event using Papyrus script.
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Concepting and designing of the event alongside others during preproduction.
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Tuning and balancing various factors within the event.
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Enemy spawn rate.
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Amount of doors that needed to explode.
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Amount of cargo required.
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Responding to shareholder feedback in a timely manner.
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Optimising the event scripts to ensure they wouldn't cause any issues for the server.

Additional Responsibilities
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Assisting Quest Design with implementation of their quests.
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Pitching and implementing a new modifier for our daily game mode.
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Balancing and testing edge cases of the new mutation to ensure players wouldn't run into issues on launch.
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General playtesting and bug-fixing.
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