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Submarine Base
Unreal Engine 5 project
Overview

This is a personal project undertaken to improve my knowledge of different level design workflows within Unreal Engine. The majority of this project has been built using Unreal's new modelling suite, specifically CubeGrid. Using CubeGrid has allowed for a really quick iteration process as you're able to edit existing content so easily (There is limited use of static meshes).
The level itself is inspired by the levels in Hitman, but following a slightly more linear structure. As a lot of my experience has been building locations for open-world settings I wanted to gain some knowledge on the best practices when creating a level around a mission and it's beats.
Paper Planning
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